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๐ŸบVillagers & Wolves

Villagers and Wolves. vote them out before it is too late.

Wolves are hiding among the villagers. Each round, the village votes someone out. The Wolves win if they outnumber the Villagers. The twist: Romeo and Juliet fall together.

5 to 30 playersยทAvailable in hosted sessions
Host view ยท Villagers and WolvesRound 03
๐Ÿบ

Now playing

Villagers and Wolves

Wolves hide among the villagers. Vote them out before it's too late.

Players5 to 30 players
  • Social deduction at its purest
  • Secret roles dealt to every player's phone
  • Romeo & Juliet are linked: one falls, both fall
  • Live vote tally for the host
  • Multi-round, drama every round
What this actually looks like

Werewolf, without the moderator headache.

Twelve players sit in a circle. Each looks at their phone and sees their role. Three are Wolves. One is Romeo. One is Juliet. The rest are Villagers. Nobody knows who has what except themselves.

Round one starts. The room debates. Everyone is making a case for who they think the Wolves are. After five minutes of accusations, the host calls for the vote. Everyone votes on their phone. The host sees the live tally. The top-voted player is out.

The reveal is dramatic. Sometimes a Wolf goes down. Sometimes Juliet does, and Romeo silently falls beside her. The room reels. The next round begins with one fewer suspect and one more layer of suspicion.

The game itself

How Villagers and Wolves actually plays.

How to play

  1. 1

    Each player is secretly assigned a role โ€” Villager, Wolf, Romeo, or Juliet โ€” shown on their device

  2. 2

    Each round, players discuss and then vote on their device for who they think is a Wolf

  3. 3

    The host sees the live vote tally and eliminates the top-voted player

  4. 4

    If Romeo or Juliet is eliminated, their partner is automatically eliminated too

  5. 5

    The game advances to the next round with the remaining players and same dealt cards

  6. 6

    The game continues until all Wolves are eliminated โ€” or they outnumber the Villagers

๐Ÿ†

How to win

Villagers win by eliminating all the Wolves. Wolves win by equalling or outnumbering the Villagers. The Romeo & Juliet twist can swing the game โ€” eliminating one takes out both!

What makes it work

  • ๐Ÿบ Classic social deduction โ€” no typed input, just pure social gameplay
  • ๐Ÿƒ Each player sees their secret role card on their own device
  • ๐Ÿ—ณ๏ธ Vote on your device โ€” the host sees the tally in real time
  • ๐Ÿ’• Romeo & Juliet are linked โ€” if one falls, both fall
  • ๐Ÿ”„ Multi-round gameplay โ€” same cards, new drama each round
  • ๐Ÿ‘ฅ 5โ€“12+ players โ€” Wolves, Villagers, and star-crossed lovers
Where Villagers and Wolves shines

The same game. Different rooms. Same energy.

Scenario 01

Sunday friend hangout

Friend group

The game that turns a hangout into an event.

Nine friends, a Sunday afternoon, nothing planned. Someone pulls up Neegma. The first round runs for 12 minutes of pure debate, accusation, and laughter. The reveal is so dramatic that they immediately start another round. Three hours later, they have not moved from the sofa and nobody wants to leave.

Scenario 02

Company offsite

Large team event

Thirty people. One room. Pure chaos.

At a company offsite, the People Ops lead runs Villagers & Wolves for the whole 28-person team. Senior leaders are getting voted out in round one. The graduate scheme are running the room. The CTO claims to be the Romeo. Nobody believes him. He gets voted out and his Juliet falls with him. By the end of the round, every assumption about who is in charge has been overturned.

Scenario 03

Themed party night

Halloween party

The themed game your costume party needed.

Halloween night, 20 people in costume, a casted screen above the fireplace. The vampire is accused of being a Wolf. The ghost insists she is a Villager. The host's cat walks across the keyboard. The party lasts well into the night, fueled almost entirely by accusation.

How Villagers & Wolves plays

One vote per round, on every player's phone.

No typed input. No moderator narration. The platform deals the cards, runs the votes, and tracks the rounds. Your group focuses on the social game.

Group Vote

Every player votes from their device.

After each round of discussion, the host opens the vote. Players tap a name on their phone. The host sees the tally in real time and reveals the result on the shared screen.

Best for: groups that love long-form social deduction without the awkwardness of raised hands.

Team Mode

A group shares one device, plays as one team.

Players are grouped into 2 to 6 colour-coded teams. Each team huddles around one device, debates the answer, and submits together. The energy in the room goes up immediately.

Best for: in-person offsites, weddings, family gatherings, anywhere you want people talking to each other instead of staring at their phones.

Offline ยท How to play today

Playing without everyone joining online.

Villagers & Wolves needs each player to see a private role card, which usually means joining from a phone. If you would rather skip that, the host can pass their phone around the circle once at the start: each player views their role, memorises it, and hands the phone back. From there the game runs verbally, with votes by show of hands and the host entering the tally. The platform still tracks who is alive, who is linked as Romeo & Juliet, and when the game ends.

Your group is one round away from accusing each other.

Free to start for groups up to 10. Cards are dealt to phones. The drama is on you.