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Telepathy. the boring answer is the winning answer.

One prompt goes to the whole room. Everyone writes the answer they think most people will write, the answers come back grouped, and whoever landed in the biggest group scores. Being original gets you nothing.

The one where you all shout an answer and count how many of you said the same thing. Neegma runs the prompts, groups the matching answers automatically, and settles who was actually in the crowd before anyone can argue.

3 to 20 players·Free for up to 10 players·In the room or over a call
Prompt 3 of 80:15

Name a pizza topping

Everyone's answer, grouped. The biggest one is the crowd, and it scores.

12 of 12 answers in

What actually happens

You are not trying to be clever. You are trying to be predictable.

A prompt goes up: name a pizza topping, a reason to be late for work, something you would find in a hotel room. Everyone types one answer in secret on their own phone. The trick is that you are not answering for yourself, you are answering for the room. The question is never what you like, it is what everyone else is about to write.

Once the answers are in they land on the shared screen together, grouped by whoever wrote the same thing, with the matching ones growing bigger. Nobody has scored yet, so the room gets to read them cold and work out for itself where it converged. Then you score the round and the biggest group lights up.

The round is worth 1000 points and everyone in that group takes it, while everyone else takes nothing. If two answers tie for biggest, the 1000 is split between them, 500 each, so reading the room outright beats landing in one of two halves it split into. And if every single answer is different, no crowd formed and nobody scores at all, which is its own kind of result for a room that thinks it knows each other.

The rules

How Telepathy actually plays.

How to play

  1. 1

    Everyone sees the same prompt, like 'name a pizza topping'

  2. 2

    Write the answer you think most of the room will write, in secret on your phone

  3. 3

    All the answers go up together, with matching ones grouped

  4. 4

    Your host can fold together answers that clearly meant the same thing

  5. 5

    The biggest group is the crowd, and everyone in it scores

  6. 6

    A new prompt starts the next round

How to win

You are not trying to be clever, you are trying to be popular. The round is worth 1000 points. Everyone whose answer lands in the biggest matching group takes it, everyone else scores nothing. If two answers tie for biggest, the 1000 is split between them, so both groups score 500 each and reading the room outright is worth more than tying. An answer nobody else gave never scores, so a room where everybody says something different scores nothing at all. Points stack across rounds and the highest total wins.

What makes it work

  • Score by thinking the same as everyone else, not by being original

  • Answers land in a word cloud, so the crowd is the biggest word on screen

  • Ties are shared

    Two answers can both be the crowd

  • The prompts are yours

    Write a set in the Playground, or type them live as you host

  • Plays as individuals or teams, online or around one device

While you host

Write the prompt, then let the room agree with itself.

Use the host controls to collect answers, decide when the crowd is revealed, and keep the prompts coming for as long as the room is enjoying it.

Leaderboard

After round 3

  • 1JOJosh1st place2,000
  • 2VLVlad2nd place1,500
  • 3KRKristin3rd place1,000
Example running totals across three prompts

Example final podium

Josh wins

Vlad

5,500

2

Josh

6,000

1

Kristin

4,500

3

Final scores after eight prompts

Prepare prompts or type one live.

Run a Playground set for a planned running order, or write each prompt during the game. Live prompts have no fixed round count, so you keep going until you choose Finish game.

Read the answers before you score them.

Answers arrive anonymously and group themselves on screen, with matching ones growing larger. Nothing is scored until you say so, which gives the room a moment to guess where it landed.

The crowd is settled for you.

Matching ignores capitals, spacing and punctuation at the ends of an answer, and if you think two wordings mean the same thing you can merge them before scoring. The biggest group takes the round's 1000 points, split evenly when groups tie.

Give everyone a fair shot at the obvious answer.

In the room

Read the prompt aloud as it lands so nobody is squinting at a phone. Put the grouped answers where the whole group can see them before you score the round.

On a video call

Share the answer board and let the grouping do the talking. Give the room a beat to react to the shape of it before you reveal the crowd.

Across two locations

Avoid prompts that only one site would answer the same way, since local references split the room and no crowd forms. Keep prompts everyday and everyone stays in with a chance.

Use cases

Write prompts your room will agree on.

Every prompt is one you wrote. Prepare a set in the Playground or type each one live as you host. The best prompts have an obvious popular answer, since a prompt nobody can match on scores nobody any points.

  • Team offsites and away days

    The new starter reads the room better than the founders.

    Prompts about the office: the meeting everyone dreads, the snack that vanishes first, the excuse people actually use. Clever answers score nothing, so seniority stops mattering by round two and the team finds out how much it already agrees on.

    Find team icebreakers
  • Birthdays and house parties

    Eight people write the same word and one writes something else.

    Keep the prompts light and everyday, then let the grouping do the comedy. Guests who have never met still land in the same crowd, which is a faster introduction than going round the room with names.

    Plan a birthday game
  • Pub quizzes and bar nights

    Nobody needs to know anything to play.

    Run three prompt rounds before the real quiz. Teams that would be nowhere on general knowledge are suddenly level, because guessing what a room of strangers will write has nothing to do with revision. It gets the tables talking to each other.

    See pub and bar games
  • Remote and hybrid calls

    One prompt, and the whole call answers at once.

    It loses nothing over video. Everyone types in private, the answers group on the shared screen, and the call reacts to the shape of it together instead of taking turns to speak.

    Explore games for video calls

Build a set around your subject, guests or occasion in the Playground.

Customise Telepathy

How Telepathy plays

One prompt, one answer each, one winning group.

Play as individuals or in teams, on prompts you wrote in the Playground or typed live while hosting. A team writes one answer together and scores as a unit.

Everyone on their own phone

One code, and the whole room is in.

People point their camera at the code on your screen, type a name, and they are playing. Nothing to download, nothing to sign up for, and it works the same whether they are in the room with you or dialled in from three time zones away.

Best for

virtual sessions, hybrid offsites, and any crowd big enough that you want everyone answering at once.

Teams

Two to five teams, one answer each.

Split the room into colour-coded teams. A team huddles, argues, and sends one answer. You can also let every member answer for their team if you would rather nobody sits out.

Best for

in-person offsites, weddings, and family gatherings, where you want people talking to each other instead of into their phones.

Your own questions

Write the round yourself.

Open the Playground and type your own questions, or upload a spreadsheet of them. Your company's acronyms, the couple's first date, the group chat's running joke. Save the set and run it again whenever you need it.

Best for

facilitators, community managers, MCs, and brand teams who want the round to be about the people in the room.

Offline

It already runs from one device.

Playing in the room with no phones out? Pass one device around so each person types their answer in private, then hands it back. The answers come up grouped on the shared screen and the crowd is scored exactly as it is online. Same prompts, same rules, one phone.

Before you start

Telepathy questions

How do you score points in Telepathy?
You score by matching other people. Answers that say the same thing are grouped together, and everyone in the biggest group takes the round's 1000 points. Everyone else scores nothing. If two answers tie for the biggest group, the 1000 is split between them, so everyone in both scores 500.
What happens if everyone writes something different?
Nobody scores. A group of one is not a match with anyone, so it never counts as the crowd, however the rest of the round goes. It takes at least two matching answers to score, which is what keeps the game about reading the room.
Does spelling or capitals matter?
Capitals and spacing never matter, and punctuation at the very start or end of an answer is ignored, so "Pizza!", "pizza" and " PIZZA " all count as the same answer. Punctuation inside an answer still counts, so "Coca-Cola" and "Coca Cola" land apart. Emoji and numbers are answers in their own right. When two wordings mean the same thing, the host can merge them before scoring.
How do players join?
Start a session and share its link or QR code. Players scan it or tap it, type a name, and they're straight in the lobby, no app to install and no account needed, whether they're next to you or dialled in from across the world. The joining guide covers team selection and what guests see next.
Can I use my own questions?
Prepare questions in the Playground by typing them, importing a spreadsheet or generating them with AI, or write a prompt live before each round. A saved set keeps your favourite prompts ready for the next group.
Can AI help me create a Telepathy set?
Yes. AI generation is available to every signed-in host, including the Free plan. Describe the topic and audience, review the preview, add the batch, then edit the questions before hosting. Each successful batch uses one credit. The AI guide explains credits and how to write a useful brief.
Can I include Telepathy in a ready-made event?
Yes. Browse free and paid session templates for prepared game lineups, or build your own template with Telepathy included. A template saves your game selection, order and available settings so you can run it again with another group. The template guide explains playlists and other session flows.
What can we play alongside Telepathy?
Neegma has 16 games in its library. Try Charades for a round of acting and guessing, or browse all games to build a varied lineup. In a template session, the included games and session flow determine which game you can choose next.
Can we play in person, remotely or as a hybrid group?
Yes. Share the host screen on a TV, projector or video call, and have players join on their own devices. Neegma runs the game; your room or call carries the conversation. The screen-sharing guide covers the setup, and the large-event guide helps you plan for venue Wi-Fi and bigger audiences.
Can we play Telepathy in teams?
Yes. Switch to Teams when you set up the session and split into 2 to 5 groups. A team's answer counts once for the whole team, and the score is tracked per team rather than per player.
What happens if someone loses connection?
In most games, reopening the same browser tab on the same device and selecting Rejoin drops a player straight back into their round, score and place, no waiting on the rest of the room. A different browser or device can be treated as a new player, and exactly what carries over depends on the game. The reconnecting guide covers the details.
Can players share their results and keep their achievements?
Yes. After an online game finishes, players can use Share result to share or download their card. Save My Results emails the result and records an achievement, even before a player has an account. Signing up with the same email connects those saved results. Leave time to save before starting the next game.
How many people can play, and is it free?
The suggested group size is 3 to 20 players. The Free plan includes up to 10 players and 5 sessions a month, with no card required. For larger groups, compare a one-off Party Plan with a Pro subscription on pricing and choose the allowance that fits your event.

More about hosting? Visit the help center.

Find out how alike your room really thinks.

Write a set of prompts in the Playground, or start the game and type your first one there and then. Free to host, and guests join from a link with no app.